Much of the gameplay works but there is a slight dated feeling to the overall package. The game takes much of the same approaches to gameplay as found in the Skyrim mod. There is a lot of similarities in design and feel. Gameplay and PerformanceĪs I played through the game I couldn’t help but compare it to Skyrim. ![]() ![]() While I managed to reach the canon ending I am interested in seeing how the other endings wrap up the game’s philosophical themes. The game features multiple endings and diverging story branches that allow you to really explore and craft an experience largely catered to the decisions you’ve made during your playthrough. Thus acquiring items and information that can be used to solve puzzles and unlock new character interactions you previously couldn’t. By way of a plot device you can escape through a portal that will allow you to repeat the day. When this happens the city’s residents are turned into statues. The Golden Rule will be broken at times as you progress towards a greater good of getting answers. This idea is captured perfectly in the game’s narrative. While an individual can go through life adhering to a moral code, all of us break rules at some point. ![]() ![]() The Forgotten City crafts an interesting story on morality and its purpose. The Forgotten City Screenshot via Modern Storyteller.
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